by Bruce D.
Team luck points = (good luck points)-(bad luck points), so positive numbers are the luckiest teams. Please note that this is change from previous posts where negative numbers were used for the luckiest teams.
Please note: In a predictive situation, past "good luck" can be bad for a team in the future, and past "bad luck" can be good(luck is NOT repeatable).
For a more in-depth explanation of what "luck" points are, go to a previous post here.
Luck is tracked to help analyze a team's true ability and to predict results of upcoming games where some may not know what portion of a team's record and points performance was due to just luck.
Points for(+) the lucky team, are the same amount of points against(-) the unlucky team.
Wednesday, September 28, 2011
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Luck points through week 3 |
Sunday, September 25, 2011
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Luck Points for the New Season |
by Bruce D
Team luck points = (bad luck points)-(good luck points), so negative numbers are the luckiest
For a more in-depth explanation of what "luck" points are, go to a previous post here.
Luck is tracked to better analyze a team's true ability and to help predict results of upcoming games where some may not know what portion of a team's record and points performance was due to just luck.
Monday, September 12, 2011
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Nearly Impossible to Pick the RAVENS PLAYER OF THE GAME |
by Borat
Before yesterday, JOE FLACCO was 2-6 against the Steelers — 0-6 when Ben Roethlisberger has played and 0-2 in the playoffs — with a 53 percent completion rate, seven touchdowns and eight interceptions. Against all other teams, his W/L record is 34-13 — 4-1 in the playoffs — with a 65 percent completion rate, and he has twice as many touchdowns as interceptions, 54-27. Also he had lost five fumbles against the Steelers in 8 games, and only five total against everyone else in 47 games. Yesterday Flacco passed for 224 yards including 3 TDs was sacked only once and did not fumble. His Passer rating was 117.6.
Thursday, September 8, 2011
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Dispatches From the Anti-League: #1 |
by James Sinclair
My fantasy football league consists entirely of guys in their mid-to-late 20s who have excess quantities of both free time and snarkiness, so it was only a matter of time before six of us started a separate "Anti-League", in which the goal is to compile the worst team possible.
Assuming we weren't exactly breaking new ground, I looked around online for write-ups of similar leagues and, sure enough, found a handful of efforts, but none that go into any real depth about rules, settings, tactics, and in general how to create a league that actually works. So I'm going to (try to) do just that. I'll check back in after tonight's draft, and probably a few more times during the season with updates, observations, and tales of strategy decisions gone hilariously awry. For now, here's an overview of how the Anti-League is set up:
Rosters
Nobody in this league is the sort of NFL fan who can name, say, the Bengals' No. 3 receiver. But, without taking a formal poll, I'd bet at least half of us can name the Bengals' quarterback. (Incidentally, I wonder if Andy Dalton can name the Bengals' No.3 receiver?) Point is, unlike running backs and receivers, quarterbacks often become household names merely by virtue of being less skilled than their peers, even if they aren't egregiously overpaid or facing criminal charges (though it doesn't hurt). So, we're going with two starting QBs, but only one RB and one WR.